i created a scene in blender it contains some meshs with out materials then i exported it to collada, i load it to three.js scene with colladaloader everything is ok but when i put some materials to children using the following code :
loader.load( "../models/islands/"+islandselected.getAttribute("data-model")+".dae", function(object){
scene.remove("island");
plane=object.scene;
plane.name=islandselected.innerHTML;
plane.traverse(function(child){
if(child.children[0]){
if(child.children[0].geometry){
console.log(child)
var t = new THREE.ImageUtils.loadTexture( '../models/islands/'+child.name+'.jpg' );
t.wrapS = t.wrapT = THREE.RepeatWrapping;
t.repeat.set( 50, 50 );
var ma= new THREE.MeshBasicMaterial( {map:t} );
child.children[0].material=ma
}
}
});
plane.scale.set(100,100,100);
scene.add(plane);
});
i get errors in console : [.WebGLRenderingContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: attempt to access out of range vertices in attribute 1 empcreator.jsp:1 WebGL: too many errors, no more errors will be reported to the console for this context.