58
votes

I'd like to add flashlight functionality to my app in Swift. How can I go about doing that?

13

13 Answers

114
votes

Update #1: (torchActive isn't returning the expected value; perhaps because it's been modified)

Update #2: For Swift 2.0

To toggle the flash from on to off (not just "on" as in mad pig's answer), you can use the following method:

func toggleFlash() {
    let device = AVCaptureDevice.defaultDeviceWithMediaType(AVMediaTypeVideo)
    if (device.hasTorch) {
        do {
            try device.lockForConfiguration()
            if (device.torchMode == AVCaptureTorchMode.On) {
                device.torchMode = AVCaptureTorchMode.Off
            } else {
                do {
                    try device.setTorchModeOnWithLevel(1.0)
                } catch {
                    print(error)
                }
            }
            device.unlockForConfiguration()
        } catch {
            print(error)
        }
    }
}

I used nested do-catch blocks to implement Awesomeness's suggestion from the comments. This way, even if try device.setTorchModeOnWithLevel(1.0) fails, the device is properly unlocked for configuration.

Update #3: For Swift 4:

(I edited the code a bit to my personal taste)

func toggleFlash() {
    guard let device = AVCaptureDevice.default(for: AVMediaType.video) else { return }
    guard device.hasTorch else { return }

    do {
        try device.lockForConfiguration()

        if (device.torchMode == AVCaptureDevice.TorchMode.on) {
            device.torchMode = AVCaptureDevice.TorchMode.off
        } else {
            do {
                try device.setTorchModeOn(level: 1.0)
            } catch {
                print(error)
            }
        }

        device.unlockForConfiguration()
    } catch {
        print(error)
    }
}

Original answer:

To toggle the flash from on to off (not just "on" as in mad pig's answer), you can use the following method:

func toggleFlash() {
    let device = AVCaptureDevice.defaultDeviceWithMediaType(AVMediaTypeVideo)
    if (device.hasTorch) {
        device.lockForConfiguration(nil)
        let torchOn = !device.torchActive
        device.setTorchModeOnWithLevel(1.0, error: nil)
        device.torchMode = torchOn ? AVCaptureTorchMode.On : AVCaptureTorchMode.Off
        device.unlockForConfiguration()
    }
}
30
votes

Updated Swift 4 Answer:

func toggleTorch(on: Bool) {
    guard 
        let device = AVCaptureDevice.default(for: AVMediaType.video),
        device.hasTorch
    else { return }

    do {
        try device.lockForConfiguration()
        device.torchMode = on ? .on : .off                    
        device.unlockForConfiguration()
    } catch {
        print("Torch could not be used")
    }
}

Then to actually turn it on or off, call the function and pass in a true or false boolean.

toggleTorch(on: true) of toggleTorch(on: false)

I got this answer from Hacking with Swift, however their example had an error in it.

They used AVCaptureDevice.defaultDevice(withMediaType: AVMediaTypeVideo) but this produces an error saying defaultDevice doesn't exist. So I changed it to AVCaptureDevice.default(for: AVMediaType.video)

26
votes

I've updated @Lyndsey Scott's great answer for Swift 2.0

let device = AVCaptureDevice.defaultDeviceWithMediaType(AVMediaTypeVideo)
    if (device.hasTorch) {
        do {
            try device.lockForConfiguration()
            if (device.torchMode == AVCaptureTorchMode.On) {
                device.torchMode = AVCaptureTorchMode.Off
            } else {
                try device.setTorchModeOnWithLevel(1.0)
            }
            device.unlockForConfiguration()
        } catch {
            print(error)
        }
    }
9
votes

Swift 5

The solution was already written by many, but I want to propose also the more concise one I came up in my project:

func toggleTorch(on: Bool) {
    guard let device = AVCaptureDevice.default(for: AVMediaType.video) else { return }
    guard device.hasTorch else { print("Torch isn't available"); return }

    do {
        try device.lockForConfiguration()
        device.torchMode = on ? .on : .off
        // Optional thing you may want when the torch it's on, is to manipulate the level of the torch
        if on { try device.setTorchModeOn(level: AVCaptureDevice.maxAvailableTorchLevel.significand) }
        device.unlockForConfiguration()
    } catch {
        print("Torch can't be used")
    }
}

As mentioned in the comment, you can also change the torch level when it's on, which I find quite handy.

Also import AVFoundation to use torch.

7
votes

For swift 3

func toggleFlash() {
    if let device = AVCaptureDevice.defaultDevice(withMediaType: AVMediaTypeVideo), device.hasTorch {
        do {
            try device.lockForConfiguration()
            let torchOn = !device.isTorchActive
            try device.setTorchModeOnWithLevel(1.0)
            device.torchMode = torchOn ? .on : .off
            device.unlockForConfiguration()
        } catch {
            print("error")
        }
    }
}
6
votes

Like so:

 func turnTorchOn(){

    let device = AVCaptureDevice.defaultDeviceWithMediaType(AVMediaTypeVideo)
    if device.hasTorch {
        device.lockForConfiguration(nil)
        device.setTorchModeOnWithLevel(1.0, error: nil)
        device.unlockForConfiguration()
    }


}
6
votes

For xcode 9.1, swift 4 (updated to not crash if no torch):

   func toggleFlash() {
    let device = AVCaptureDevice.default(for: AVMediaType.video)

    if (device != nil) {
        if (device!.hasTorch) {
            do {
                try device!.lockForConfiguration()
                    if (device!.torchMode == AVCaptureDevice.TorchMode.on) {
                        device!.torchMode = AVCaptureDevice.TorchMode.off
                    } else {
                        do {
                            try device!.setTorchModeOn(level: 1.0)
                            } catch {
                                print(error)
                            }
                    }

                    device!.unlockForConfiguration()
            } catch {
                print(error)
            }
        }
    }
}
3
votes

Solution For Swift 4 With Condition torch is available or not

 func flashlight() {
            guard let device = AVCaptureDevice.default(for: AVMediaType.video) else{
                return
            }
            if (device.hasTorch) {
                    do {
                        try device.lockForConfiguration()
                        if (device.torchMode == .on) {
                            device.torchMode = .off
                        } else {
                            device.torchMode = .on

                        }
                        device.unlockForConfiguration()
                    } catch {

                        print("Torch could not be used")
                        print(error)
                    }
                }
            else{
                print("Torch is not available")
            }
        }

The Solution is Combination of @Joshua Dance And @Lance

1
votes

Swift 4.2

if let device = AVCaptureDevice.default(for: AVMediaType.video) {

    if (device.hasTorch) {
        do {
            try device.lockForConfiguration()
            let torchOn = !device.isTorchActive
            try device.setTorchModeOn(level: 1.0)
            device.torchMode = torchOn ? AVCaptureDevice.TorchMode.on : AVCaptureDevice.TorchMode.off
            device.unlockForConfiguration()
        } catch {
            print(error.localizedDescription)
        }
    }
}
1
votes

SwiftUI

// TorchState.swift

import SwiftUI
import AVFoundation

class TorchState: ObservableObject {
    
    @Published var isOn: Bool = false {
        didSet {
            toggleTorch(isOn)
        }
    }
    
    private func toggleTorch(_ isOn: Bool) {
        guard let device = AVCaptureDevice.default(for: .video), device.hasTorch else { return }
        
        do {
            try device.lockForConfiguration()
            
            device.torchMode = isOn ? .on : .off
            
            if isOn {
                try device.setTorchModeOn(level: AVCaptureDevice.maxAvailableTorchLevel)
            }
            
            device.unlockForConfiguration()
        } catch {
            print("Error: \(error)")
        }
    }
}

Example (iOS 14.0):

//ContentView.swift

import SwiftUI

struct ContentView: View {
    @StateObject var torchState = TorchState()
    
    var body: some View {
          Toggle(isOn: $torchState.isOn) {
                Text("Torch")
          }
    }
}
        
0
votes

Swift version 5.2.4

    func toggleFlash(on: Bool ) {
        guard let device = AVCaptureDevice.default(for: .video), device.hasTorch else { return }
        
        do {
            try device.lockForConfiguration()
            
            device.torchMode = on ? .on : .off
            if on {
                try device.setTorchModeOn(level: AVCaptureDevice.maxAvailableTorchLevel)
            }
            
            device.unlockForConfiguration()
        } catch {
            print("Error: \(error)")
        }
    }
0
votes

Refactored. Swift 5.4

import AVFoundation


extension UIDevice {
    
    static func toggleFlashLight() {
        guard let device = AVCaptureDevice.default(for: AVMediaType.video),
              device.hasTorch else { return }
        do {
            try device.lockForConfiguration()
            try device.setTorchModeOn(level: 1.0)
            device.torchMode = device.isTorchActive ? .off : .on
            device.unlockForConfiguration()
        } catch {
            assert(false, "error: device flash light, \(error)")
        }
    }

}
-1
votes
Swift 4.1

@objc func Flash() {
        let device = AVCaptureDevice.default(for: AVMediaType.video)
        if (device?.hasTorch)! {
            do {
                try device?.lockForConfiguration()
                if (device?.torchMode == AVCaptureDevice.TorchMode.on) {
                    device?.torchMode = AVCaptureDevice.TorchMode.off
                } else {
                    do {
                        try device?.setTorchModeOn(level: 1.0)
                    } catch {
                        print(error)
                    }
                }
                device?.unlockForConfiguration()
            } catch {
                print(error)
            }
        }
    }