I have the following problem that I am unable to solve, even after a long search on the internet.
How calculates the intersection of the plane in ray?
The plane is described by four points:
A (ax, ay, 0)
B (bx, by, 0)
C (cx, cy, 0)
D (dx, dy, 0)
Ray have:
Vector3f origin;
Vector3f direction;
And now, i want write a method for checking HIT. Could someone show me a solution?
public Boolean checkHit(Ray myRay){
.
.
.
}
Thank you
az
,bz
,cz
anddz
are not zero. You would have to choose three of the four points to define one plane, and then another three for the next plane. – John Alexiou