115
votes

I'm trying to create a UIImage View programmatically, I have a new view and I tried doing this

let imageName = "yourImage.png"
yourview.backgroundColor = UIColor.colorWithPatternImage(UIImage(named:imageName))

this did not work because I don't know what this should be yourview in the second line.

Question: How do I make a UIImageView appear on the screen by coding it instead of doing it in the storyboard

9
Unrelated to your question at hand, but, BTW, be forewarned if this image is not one that you'll need to use a lot, you might not want to use UIImage(named:...). As the docs say: "If you have an image file that will only be displayed once and wish to ensure that it does not get added to the system’s cache, you should instead create your image using UIImage(contentsOfFile:...). This will keep your single-use image out of the system image cache, potentially improving the memory use characteristics of your app." Just a FYI.Rob

9 Answers

276
votes

First you create a UIImage from your image file, then create a UIImageView from that:

let imageName = "yourImage.png"
let image = UIImage(named: imageName)
let imageView = UIImageView(image: image!)

Finally you'll need to give imageView a frame and add it your view for it to be visible:

imageView.frame = CGRect(x: 0, y: 0, width: 100, height: 200)
view.addSubview(imageView)
41
votes

First create UIImageView then add image in UIImageView .

    var imageView : UIImageView
    imageView  = UIImageView(frame:CGRectMake(10, 50, 100, 300));
    imageView.image = UIImage(named:"image.jpg")
    self.view.addSubview(imageView)
35
votes

This answer is update to Swift 3.

This is how you can add an image view programmatically where you can control the constraints.

Class ViewController: UIViewController {

    let someImageView: UIImageView = {
       let theImageView = UIImageView()
       theImageView.image = UIImage(named: "yourImage.png")
       theImageView.translatesAutoresizingMaskIntoConstraints = false //You need to call this property so the image is added to your view
       return theImageView
    }()

    override func viewDidLoad() {
       super.viewDidLoad()

       view.addSubview(someImageView) //This add it the view controller without constraints
       someImageViewConstraints() //This function is outside the viewDidLoad function that controls the constraints
    }

    // do not forget the `.isActive = true` after every constraint
    func someImageViewConstraints() {
        someImageView.widthAnchor.constraint(equalToConstant: 180).isActive = true
        someImageView.heightAnchor.constraint(equalToConstant: 180).isActive = true
        someImageView.centerXAnchor.constraint(equalTo: view.centerXAnchor).isActive = true
        someImageView.centerYAnchor.constraint(equalTo: view.centerYAnchor, constant: 28).isActive = true
    }

}
17
votes

You can use above in one line.

  let imageView = UIImageView(image: UIImage(named: "yourImage.png")!)
14
votes

In Swift 3.0 :

var imageView : UIImageView
    imageView  = UIImageView(frame:CGRect(x:10, y:50, width:100, height:300));
    imageView.image = UIImage(named:"Test.jpeg")
    self.view.addSubview(imageView)
10
votes

Thanks, MEnnabah, just to add to your code where you are missing the = sign in the declaration statement:

let someImageView: UIImageView = {
   let theImageView = UIImageView()
   theImageView.image = UIImage(named: "yourImage.png")
   theImageView.translatesAutoresizingMaskIntoConstraints = false //You need to call this property so the image is added to your view
   return theImageView
}()

Everything else is, all perfect for Swift 3.

7
votes

In Swift 4.2 and Xcode 10.1

//Create image view simply like this.
let imgView = UIImageView()
imgView.frame = CGRect(x: 200, y: 200, width: 200, height: 200)
imgView.image = UIImage(named: "yourimagename")//Assign image to ImageView
imgView.imgViewCorners()
view.addSubview(imgView)//Add image to our view

//Add image view properties like this(This is one of the way to add properties).  
extension UIImageView {
    //If you want only round corners
    func imgViewCorners() {
        layer.cornerRadius = 10
        layer.borderWidth = 1.0
        layer.masksToBounds = true
    }
}
0
votes

Make sure to put:

imageView.translatesAutoresizingMaskIntoConstraints = false

Your image view will not show if you don't put that, don't ask me why.

-2
votes

Swift 4:

First create an outlet for your UIImageView

@IBOutlet var infoImage: UIImageView!

Then use the image property in UIImageView

infoImage.image = UIImage(named: "icons8-info-white")