Shadow is dropped from whatever is inside view's layer. When you disable clipping, entire layer rectangle gets filled with default backgroundColor
so the shadow becomes rectangular too. Instead of clipping it with rounded mask just make layer's contents rounded, draw them yourself. And layer
's border is drawn around its bounds, so you need to draw it yourself too.
For example, in backgroundColor
setter set actual background color to clearColor
and use passed color in drawRect
to draw a rounded rect with.
In example below I declare properties as IBInspectable
and the whole class as IBDesignable
, so everything can be set in storyboard. This way you can even use default Background selector to change your rounded rect color.
Swift
@IBDesignable class RoundRectView: UIView {
@IBInspectable var cornerRadius: CGFloat = 0.0
@IBInspectable var borderColor: UIColor = UIColor.blackColor()
@IBInspectable var borderWidth: CGFloat = 0.5
private var customBackgroundColor = UIColor.whiteColor()
override var backgroundColor: UIColor?{
didSet {
customBackgroundColor = backgroundColor!
super.backgroundColor = UIColor.clearColor()
}
}
func setup() {
layer.shadowColor = UIColor.blackColor().CGColor;
layer.shadowOffset = CGSizeZero;
layer.shadowRadius = 5.0;
layer.shadowOpacity = 0.5;
super.backgroundColor = UIColor.clearColor()
}
override init(frame: CGRect) {
super.init(frame: frame)
self.setup()
}
required init?(coder aDecoder: NSCoder) {
super.init(coder: aDecoder)
self.setup()
}
override func drawRect(rect: CGRect) {
customBackgroundColor.setFill()
UIBezierPath(roundedRect: bounds, cornerRadius: cornerRadius ?? 0).fill()
let borderRect = CGRectInset(bounds, borderWidth/2, borderWidth/2)
let borderPath = UIBezierPath(roundedRect: borderRect, cornerRadius: cornerRadius - borderWidth/2)
borderColor.setStroke()
borderPath.lineWidth = borderWidth
borderPath.stroke()
// whatever else you need drawn
}
}
Swift 3
@IBDesignable class RoundedView: UIView {
@IBInspectable var cornerRadius: CGFloat = 0.0
@IBInspectable var borderColor: UIColor = UIColor.black
@IBInspectable var borderWidth: CGFloat = 0.5
private var customBackgroundColor = UIColor.white
override var backgroundColor: UIColor?{
didSet {
customBackgroundColor = backgroundColor!
super.backgroundColor = UIColor.clear
}
}
func setup() {
layer.shadowColor = UIColor.black.cgColor
layer.shadowOffset = CGSize.zero
layer.shadowRadius = 5.0
layer.shadowOpacity = 0.5
super.backgroundColor = UIColor.clear
}
override init(frame: CGRect) {
super.init(frame: frame)
self.setup()
}
required init?(coder aDecoder: NSCoder) {
super.init(coder: aDecoder)
self.setup()
}
override func draw(_ rect: CGRect) {
customBackgroundColor.setFill()
UIBezierPath(roundedRect: bounds, cornerRadius: cornerRadius ?? 0).fill()
let borderRect = bounds.insetBy(dx: borderWidth/2, dy: borderWidth/2)
let borderPath = UIBezierPath(roundedRect: borderRect, cornerRadius: cornerRadius - borderWidth/2)
borderColor.setStroke()
borderPath.lineWidth = borderWidth
borderPath.stroke()
// whatever else you need drawn
}
}
Objective-C .h
IB_DESIGNABLE
@interface RoundRectView : UIView
@property IBInspectable CGFloat cornerRadius;
@property IBInspectable UIColor *borderColor;
@property IBInspectable CGFloat borderWidth;
@end
Objective-C .m
@interface RoundRectView()
@property UIColor *customBackgroundColor;
@end
@implementation RoundRectView
-(void)setup{
self.layer.shadowColor = [UIColor blackColor].CGColor;
self.layer.shadowOffset = CGSizeZero;
self.layer.shadowRadius = 5.0;
self.layer.shadowOpacity = 0.5;
[super setBackgroundColor:[UIColor clearColor]];
}
- (instancetype)initWithFrame:(CGRect)frame
{
self = [super initWithFrame:frame];
if (self) {
[self setup];
}
return self;
}
- (instancetype)initWithCoder:(NSCoder *)coder
{
self = [super initWithCoder:coder];
if (self) {
[self setup];
}
return self;
}
-(void)setBackgroundColor:(UIColor *)backgroundColor{
self.customBackgroundColor = backgroundColor;
super.backgroundColor = [UIColor clearColor];
}
-(void)drawRect:(CGRect)rect{
[self.customBackgroundColor setFill];
[[UIBezierPath bezierPathWithRoundedRect:self.bounds cornerRadius:self.cornerRadius] fill];
CGFloat borderInset = self.borderWidth/2;
CGRect borderRect = CGRectInset(self.bounds, borderInset, borderInset);
UIBezierPath *borderPath = [UIBezierPath bezierPathWithRoundedRect:borderRect cornerRadius:self.cornerRadius - borderInset];
[self.borderColor setStroke];
borderPath.lineWidth = self.borderWidth;
[borderPath stroke];
// whatever else you need drawn
}
@end
Result