I have my little designer tool (my program).
On the left side I have TreeView and on the right site I have Accordion.
When I select a node I want to dynamically build Accordion Items based on Properties from DataContext of selected node.
Selecting nodes works fine, and when I use this sample code for testing it works also.
XAML code:
<layoutToolkit:Accordion x:Name="accPanel"
SelectionMode="ZeroOrMore"
SelectionSequence="Simultaneous">
<layoutToolkit:AccordionItem Header="Controller Info">
<StackPanel Orientation="Horizontal" DataContext="{Binding}">
<TextBlock Text="Content:" />
<TextBlock Text="{Binding Path=Name}" />
</StackPanel>
</layoutToolkit:AccordionItem>
</layoutToolkit:Accordion>
C# code:
private void treeSceneNode_SelectedItemChanged(object sender, RoutedPropertyChangedEventArgs<object> e)
{
if (e.NewValue != e.OldValue)
{
if (e.NewValue is SceneNode)
{
accPanel.DataContext = e.NewValue; //e.NewValue is a class that contains Name property
}
}
}
But the problem occurs when I'm trying to achive this using DateTemplate and dynamically build AccordingItem, the Binding is not working:
<layoutToolkit:Accordion x:Name="accPanel"
SelectionMode="ZeroOrMore"
SelectionSequence="Simultaneous" />
and DataTemplate in my ResourceDictionary
<DataTemplate x:Key="dtSceneNodeContent">
<StackPanel Orientation="Horizontal" DataContext="{Binding}">
<TextBlock Text="Content:" />
<TextBlock Text="{Binding Path=Name}" />
</StackPanel>
</DataTemplate>
and C# code:
private void treeSceneNode_SelectedItemChanged(object sender, RoutedPropertyChangedEventArgs<object> e)
{
if (e.NewValue != e.OldValue)
{
ResourceDictionary rd = new ResourceDictionary();
rd.Source = new Uri("/SilverGL.GUI;component/SilverGLDesignerResourceDictionary.xaml", UriKind.RelativeOrAbsolute);
if (e.NewValue is SceneNode)
{
accPanel.DataContext = e.NewValue;
AccordionItem accController = new AccordionItem();
accController.Header = "Controller Info";
accController.ContentTemplate = rd["dtSceneNodeContent"] as DataTemplate;
accPanel.Items.Add(accController);
}
else
{
// Other type of node
}
}
}