so I have a problem :D. I created a simple script that will instantiate a prefab of a ball on mouse coords when clicked onto the screen. Then I went on and created a second script. In the second script, wich was attached on the prefab of a ball, I tested for mouse click, when that happened I deleted a GameObject ball. I assigned the ball prefab to the GameObject variable ball. The only problem is (also the reason why this is not a dulplicate question, atleast I hope..) that when I click on the ball it deletes all the balls. I know that its happening because they are all basically just one prefab. I thought Ill solve it by giving seperate name to each prefab cline and then deleting them by name, but Im pretty shore unity has a better solution. I dont mind javascript or c# solutions, thanks!
PS: Im using the Destroy method.