I have a transformation matrix constructed as
H = Rz * Ry * Rx
. So rotations are performed in xyz order.
Now, given rotation angles around x, y, and z axes, is there a way to find rotation angles to perform inverse operation, such that
v = Rz * Ry * Rx * v0
v0 = Rz' * Ry' * Rx' * v
Just for completion sake. In the end I extracted the Euler angles from transformation matrix as described in:
Computing Euler angles from a rotation matrix - Gregory G. Slabaugh