In C++11:
#include <vector>
using std::vector;
...
vector<int> vec1 { 10, 20, 30 };
// or
vector<int> vec2 = { 10, 20, 30 };
Using Boost list_of
:
#include <vector>
#include <boost/assign/list_of.hpp>
using std::vector;
...
vector<int> vec = boost::assign::list_of(10)(20)(30);
Using Boost assign:
#include <vector>
#include <boost/assign/std/vector.hpp>
using std::vector;
...
vector<int> vec;
vec += 10, 20, 30;
Conventional STL:
#include <vector>
using std::vector;
...
static const int arr[] = {10,20,30};
vector<int> vec (arr, arr + sizeof(arr) / sizeof(arr[0]) );
Conventional STL with generic macros:
#include <vector>
#define ARRAY_SIZE(ar) (sizeof(ar) / sizeof(ar[0])
#define ARRAY_END(ar) (ar + ARRAY_SIZE(ar))
using std::vector;
...
static const int arr[] = {10,20,30};
vector<int> vec (arr, ARRAY_END(arr));
Conventional STL with a vector initializer macro:
#include <vector>
#define INIT_FROM_ARRAY(ar) (ar, ar + sizeof(ar) / sizeof(ar[0])
using std::vector;
...
static const int arr[] = {10,20,30};
vector<int> vec INIT_FROM_ARRAY(arr);
tr1::array
is useful because ordinary arrays don't provide the interface of STL containers – Manuel