I have made a model in the 3ds max and exported as .fbx file. Same model I have imported in Unity 3D and use it as Prefab. Model created in Unity 'eg:- GameObject -> Create Object -> Cube' is not falling down in(-y axis).
But the imported .fbx object as Prefab falls down as game is started (like object with physics component).
I have NOT added RigidBody to the object.
I want my imported object should behave like one created in Unity3d.
Do anyone know how I should prevent prefabs with imported objects to stuck at one place.(do not fall in - Y axis)
Thanks