3
votes

I have developed an iPhone app, it is not universal. Now when i run it on any iPhone it's launching with splash screen and icon image is getting showed on device but-

when I run same app on iPad neither it is showing the launch images/Splash screen nor it's icon image is visible on device.

I am using Xcode 5, Deployment target is 6.0, and app is not universal.

Please have a look of images what i did yet.

enter image description here

enter image description here

what is the correct process in Xcode 5 to set icon images and launch images of any iPhone app, should i set it for iPad somewhere?

Is it because of resolution of images (Icon/Launch) for Retina and Non-Retina Display?

2
Did you run on iPad with ios version 6?Mani
No, i am trying it on iPad with iOS version 7.0.Nico
Can you update your question with icon and splash images size with image name?Mani

2 Answers

4
votes

In X-Code 5 image assets is the folder to manage the images including icon images and launch images but in my case to manage it i just check the resolution of every icon image and launch image, some of the images having correct suitable size for retina display but not having proper resolution so i corrected it.

Resolution Non-Retina: 72 Resolution Retina display: 376

In image assets > icon folder > it worked for me when i put images with correct resolution and size i.e.-

Xcode 5 is smart enough to check the resolution so be sure about the resolution of images, I Think.

enter image description here

When i tried to add correct images in image assets > launch image, it didn't work yet so For launch image i used the old pattern to handle Launching image like-

enter image description here

It worked in my case, Hope It will help others as well.

1
votes

I think you need tick the required device and need to add App Icons and Splash Screens using image assets like.

enter image description here

Here are the sizes required for according to devices.

enter image description here

Please review: Remove app from simulator (Reset simulator), clean project. then check app icons and images in assets according to iOS targets and check if warning coming. then build and run the app And if stay remains please review