I want to produce something like this : 1. When i press Esc 2 times (double) i want to produce my "made-up custom action" 2. When i press Esc 1 time i want to produce the original Escape
ok, here is the explanation of my question :
- This code should apply as global, means when i start the script it will work on all windows
- %ALAT1% is variable the Active Windows title , abbreviation "Anime Land Akui Transform" some kind of silly anime game
- If i press Esc one time . it will "pause" the game, but when i press Esc 2 times, it will "exit" the game"
I want to do a custom action when i press Esc 2 times, but i also don't want the original Esc key function got override when i press 1 time.
Escape:: if (A_PriorHotkey = A_ThisHotKey and A_TimeSincePriorHotkey < 400) WinActivate, %ALAT1% IfWinActive, ahk_class TscShellContainerClass { Send {F5} ; F5 contains another action }. else { *Do original function of Escape i.e Send {Escape} ; Now this is the problem } return
after i try the code above : suppose i press "Escape" button it will loop the Escape as if i press Escape 2 times. So my real question is how to make "original 1 times press Esc key function" won't loop to "our custom 2 times press Esc key function" ?
if(...)
statement will only affect the following line, and since there's neither a block nor indentation, it's all a guessing game. You also never mentioned that you somehow want to distinguish between windows, and the contents ofALAT1
are unknown. I suggest you start by reading the #IfWin.. docs. – MCL