39
votes

I have created some GUI application using Qt. My GUI application contains controls like push button and radio button. When I run the application, buttons and fonts inside button looks normal. When I change the DPI scaling size of display from 100% to 150% or 200%, font size of controls rendered bigger but not control size (pushbutton, radio button) irrespective of resolution. Due to this the text inside controls were cut off. please see the attached image.

Qt application look when DPI scaling size set to 100%

Qt application look when DPI scaling size set to 100%

Qt application look when DPI scaling size set to 200%

Qt application look when DPI scaling size set to 200%

I am running my application in some tablets also. In tablets, DPI scale value should be more than 150% else everything will be shown very small.

I searched in the web for creating UI application in Qt irrespective of resolution and DPI scale value but no luck. So I am posting my questing here. Please let me know if there is some way to get rid of this.

5
i have same problem,you have any solution regarding this problem and with out using qt5.6 version,please help melucifer

5 Answers

26
votes

High DPI support is enabled from Qt 5.6 onward.

Setting QGuiApplication::setAttribute(Qt::AA_EnableHighDpiScaling) in your application source code allows automatic high-DPI scaling.

NOTICE: To use the attribute method, you must set the attribute before you create your QApplication object:

#include <QApplication>

int main(int argc, char *argv[])
{
    QApplication::setAttribute(Qt::AA_EnableHighDpiScaling);

    QApplication app(argc, argv);   
    return app.exec();
}
10
votes

Using layouts correctly can help.

http://qt-project.org/doc/qt-4.8/layout.html

Telling the OS that you handle DPI changes, will prevent weird font changes that you weren't expecting.

http://msdn.microsoft.com/en-us/library/ms701681(v=vs.85).aspx

For spacing critical places, you can check the size of your rendered font, and then set the minimum size of your object based on the resulting size of your text.

http://qt-project.org/doc/qt-4.8/qfontmetrics.html#details

https://blog.qt.digia.com/blog/2009/06/26/improving-support-for-higher-dpi-on-vista/

You could try checking with other built in measurements from Qt:

http://qt-project.org/doc/qt-4.8/qpaintdevice.html#widthMM

http://qt-project.org/doc/qt-4.8/qpaintdevice.html#logicalDpiX

If you are using QML, try for pristine layouts of only anchor based placement.

http://qt-project.org/doc/qt-4.8/qml-anchor-layout.html

QApplication has some settings that are somewhat related.

http://qt-project.org/doc/qt-4.8/qapplication.html#setDesktopSettingsAware

You could manually specify the font, too.

http://qt-project.org/doc/qt-4.8/qapplication.html#setFont

Hope that helps.

5
votes

I had a fixed size window which was not large enough to fit all the text it contained when Windows accessibility settings where applied to scale up all text sizes. Windows does this via dpi increases. I fixed this by retreiving the os scaling factor and then adjusted the size of the my window and some of it's layouts (which I couldn't get to scale automatically for some reason).

Here's how I got the dpi scale (in a file called "WindowsDpiScale.h"):

#ifndef WINDOWSDPISCALE_H
#define WINDOWSDPISCALE_H

#include <QtGlobal>

#ifdef Q_OS_WIN

#include <windows.h>

const float DEFAULT_DPI = 96.0;

float windowsDpiScale()
{
    HDC screen = GetDC( 0 );
    FLOAT dpiX = static_cast<FLOAT>( GetDeviceCaps( screen, LOGPIXELSX ) );
    ReleaseDC( 0, screen );
    return dpiX / DEFAULT_DPI;
}

#endif //Q_OS_WIN

#endif // WINDOWSDPISCALE_H

And then, how I applied it in my case:

...
#include "WindowsDpiScale.h"

MainWindow::MainWindow( QWidget *parent )
    : QMainWindow( parent )
{
...
    // Enlarge the window and various child widgets to accomendate
    // OS display scaling (i.e. accessibily options)
    setScaleToOsSettings();
...
}

void MainWindow::setScaleToOsSettings()
{
#ifdef Q_OS_WIN
    setScale( windowsDpiScale() );
#endif
}

void MainWindow::setScale( float scale )
{
    // Resize the window
    this->setFixedSize( (int)(scale * this->maximumWidth()),
                        (int)(scale * this->maximumHeight()) );

    // Resize the layouts within the stacked widget
    foreach( QVBoxLayout * layout,
             windowUi_->pagerStackedWidget->findChildren<QVBoxLayout *>() )
        layout->parentWidget()->setFixedSize(
            (int)(scale * layout->parentWidget()->contentsRect().width()),
            (int)(scale * layout->parentWidget()->contentsRect().height()) );
}
1
votes

Here is a workaround:

Create a file qt.conf and add these lines to it.

[Platforms]
WindowsArguments = dpiawareness=0

Put this file in the application binary folder. That's all. It will work well but only issue is that the look will not be that crisp. For delivering it to the customer, add this file where you have your dependency files & while creating setup, like normally you run your dependency files, run this same as well.

0
votes

There are several options when dealing with high-resolution displays:

  1. Do nothing and develop in high resolution. Eventually, a higher resolution becomes a new standard, everybody will get 13-15-17 inches. It did work in the 2000th, didn't it?
  2. Leave it to the OS. For example, Windows has a special compatibility setting which scales everything to correct size, while keeping the application think that it renders of a low-resolution display. This is called DPI Unaware on Windows.
  3. Try to use Qt capabilities, QT_AUTO_SCREEN_SCALE_FACTOR=0, QT_SCALE_FACTOR=1.
  4. Use a little bit of help from Qt by setting QT_AUTO_SCREEN_SCALE_FACTOR to 1 or a correspondent AA_EnableHighDpiScaling attribute (introduced in Qt 5.6). This will scale widget sizes relative to the font size, so you only need to deal with raster images.
  5. Turn off AA_EnableHighDpiScaling and rethink all your pixel sizes by making them relative to the font size or multiplying them over the device pixel ratio.
  6. An improvement over a previous step: take into an account the device pixel ratio on every display, so that UI is scaled appropriately when you move it to another display.

Sources: