I'm trying to set up a C++ project that builds on MinGW and uses SDL. When i try to compile my program, g++ says undefined reference to 'SDL_Function'
for each SDL function i use.
Lib/SDL2: contents of SDL2-devel-2.0.0-mingw.tar.gz from SDL's website
Source/Main.cpp:
#include "SDL.h"
int main(int argc, char *argv[]) {
SDL_Init(SDL_INIT_VIDEO);
SDL_Window *window = SDL_CreateWindow(
"Hello World",
SDL_WINDOWPOS_CENTERED,
SDL_WINDOWPOS_CENTERED,
640, 480, 0
);
SDL_Delay(3000);
SDL_DestroyWindow(window);
SDL_Quit();
return 0;
}
I'm using Rake to simplify the build process a little, the commmand it produces is:
g++ -Wall -ILib/SDL2/i686-w64-mingw32/include/SDL2 -Dmain=SDL_main -LLib/SDL2/i686-w64-mingw32/lib -lmingw32 -lSDL2main -lSDL2 -mwindows Source/Main.cpp -o Build/sdltest.exe
And here's what g++ says:
Main.cpp:(.text+0xe): undefined reference to `SDL_Init'`
Main.cpp:(.text+0x42): undefined reference to `SDL_CreateWindow'`
Main.cpp:(.text+0x51): undefined reference to `SDL_Delay'`
Main.cpp:(.text+0x5c): undefined reference to `SDL_DestroyWindow'`
Main.cpp:(.text+0x61): undefined reference to `SDL_Quit'`
ld.exe: bad reloc address 0x20 in section `.eh_frame'`
ld.exe: final link failed: Invalid operation`
collect2.exe: error: ld returned 1 exit status`
It looks like a common beginner's problem but i think i pass all the troubleshooting points:
- Main function has
int argc, char *argv[]
- I use all the flags from sdl-config (-Dmain=SDL_main -lmingw32 -lSDL2main -lSDL2 -mwindows)
- I'm trying to use the 'i686-w64-mingw32' version as supposed when using 32-bit MinGW
- All specified paths seem correct
Any clue what's going on?