I'm trying to speed up a variable-bitwidth integer compression scheme and I'm interested in generating and executing assembly code on-the-fly. Currently a lot of time is spent on mispredicted indirect branches, and generating code based on the series of bitwidths as found seems to be the only way avoid this penalty.
The general technique is referred to as "subroutine threading" (or "call threading", although this has other definitions as well). The goal is to take advantage of the processors efficient call/ret prediction so as to avoid stalls. The approach is well described here: http://webdocs.cs.ualberta.ca/~amaral/cascon/CDP05/slides/CDP05-berndl.pdf
The generated code will be simply a series of calls followed by a return. If there were 5 'chunks' of widths [4,8,8,4,16], it would look like:
call $decode_4
call $decode_8
call $decode_8
call $decode_4
call $decode_16
ret
In actual use, it will be a longer series of calls, with a sufficient length that each series will likely be unique and only called once. Generating and calling the code is well documented, both here and elsewhere. But I haven't found much discussion of efficiency beyond a simple "don't do it" or a well-considered "there be dragons". Even the Intel documentation speaks mostly in generalities:
8.1.3 Handling Self- and Cross-Modifying Code
The act of a processor writing data into a currently executing code segment with the intent of executing that data as code is called self-modifying code. IA-32 processors exhibit model-specific behavior when executing self modified code, depending upon how far ahead of the current execution pointer the code has been modified. ... Self-modifying code will execute at a lower level of performance than non-self-modifying or normal code. The degree of the performance deterioration will depend upon the frequency of modification and specific characteristics of the code.
11.6 SELF-MODIFYING CODE
A write to a memory location in a code segment that is currently cached in the processor causes the associated cache line (or lines) to be invalidated. This check is based on the physical address of the instruction. In addition, the P6 family and Pentium processors check whether a write to a code segment may modify an instruction that has been prefetched for execution. If the write affects a prefetched instruction, the prefetch queue is invalidated. This latter check is based on the linear address of the instruction. For the Pentium 4 and Intel Xeon processors, a write or a snoop of an instruction in a code segment, where the target instruction is already decoded and resident in the trace cache, invalidates the entire trace cache. The latter behavior means that programs that self-modify code can cause severe degradation of performance when run on the Pentium 4 and Intel Xeon processors.
While there is a performance counter to determine whether bad things are happening (C3 04 MACHINE_CLEARS.SMC: Number of self-modifying-code machine clears detected) I'd like to know more specifics, particularly for Haswell. My impression is that as long as I can write the generated code far enough ahead of time that the instruction prefetch has not gotten there yet, and as long as I don't trigger the SMC detector by modifying code on the same page (quarter-page?) as anything currently being executed, then I should get good performance. But all the details seem extremely vague: how close is too close? How far is far enough?
Trying to make these into specific questions:
What is the maximum distance ahead of the current instruction that the Haswell prefetcher ever runs?
What is the maximum distance behind the current instruction that the Haswell 'trace cache' might contain?
What is the actual penalty in cycles for a MACHINE_CLEARS.SMC event on Haswell?
How can I run the generate/execute cycle in a predicted loop while preventing the prefetcher from eating its own tail?
How can I arrange the flow so that each piece of generated code is always "seen for the first time" and not stepping on instructions already cached?