I have some model in Blender. I'd like to:
- Connect a few different textures into one and save it as bitmap
- Make UV mapping for these connected textures
I need to solve this problem for textured models in OpenGL. I have data structure which giving me possibility to bind one texture into one model, so I'd like to have one texture per one model. I'm aware of fact that I can use Texture GL_TEXTURE_xD_ARRAY, but I don't want to complicate my project. I know how to do simple UV mapping in Blender.
My questions:
- Can I do 1. and 2. phases exclusively in Blender?
- Is Blender Bake technique is what I'm searching for?
- Is there some tutorials shows how to do it? (for this one specific problem)
- Maybe somebody advise me another Blender technique (or OpenGL solution)