I'm not quiet sure I understand the positioning in my cocos2d scene. I'm putting something in the middle of the scene ( or so I think ) by using
winSize = [[CCDirector sharedDirector] winSize];
_leftScrollLayer.position = ccp (winSize.width/2,winSize.height/2);
However when this loads, the layer is loaded off screen... So then I try the position (0,0), which I assume is the bottom left corner of the screen. This then loads the layer to the top right of the screen...
Not sure if I'm missing anything, I've been playing around with the scene's anchorPoint and position, but it doesn't seem to do anything.