It's far from easy to start using Three.js. The documentation is incomplete and messed up and other resources seem to be outdated. So please bear with me.
How can I simply morph a geometry and/or mesh?
Take this as an example. How can I make this cylinder bow like a banana?
var material = wireframe: new THREE.MeshBasicMaterial({color: 0x00ff00});
var geometry = new THREE.CylinderGeometry(15, 15, 80, 30, 1, false)
, mesh = new THREE.Mesh(geometry, material);
The authors of the Three.js examples tend to overdo it and throw so much unrelated stuff together in their demos, that a starter can't understand the point. Take this morphing demo. Why can't they come up with a simple Geometry object and morph it?
As this is directly related to morphing, I'd also like to know, how I can create a rig that behaves realistically (i.e. arms don't fall off). In Cinema 4D this is really simple, but how can I tell Three.js that one morphing point should control multiple mesh points?
Take this simple Three.js roboter as an example.