Steps taken:
- Imported rigged/animated character (fbx file) from Blender(version 2.66a) into Unity(I believe the version I am using is 4.1.2; I know that I have downloaded/installed it within the last few days)
- Checked 'Import Animation' in Animation settings in the Inspector
- Created/tested animation clips in the Inspector
- Dragged the character from the Asset panel to the Hierarchy panel
After dragging the character to the Hierarchy panel, I notice that I no longer see the animations when I select the character instance that is in the scene. If I run the game I receive the MissingComponentException referenced in the title.
In summary, I can see the animation in the import settings in the Inspector, but once I drag the character into the scene the animations disappear.
Here is my simple code to play the "idle" animation (which is named correctly and playing correctly in the import settings):
void Start () {
animation.Play("Idle");
}