The answer is yes, I actually made a game transfer system for iOS and Android via network connection and 6 digit hash the user has to enter in the newly installed app to fetch the SO from the server. You could do this with a simple file stored locally on the SD card or other local storage device.
/**
* send this user's current save data to the server
*/
public function send():void{
var ba:ByteArray = new ByteArray();
// Main.sv.user - is the registerClassAlias object we write/read locally via SharedObject
ba.writeObject(Main.sv.user);
var name:String = Crypto.hash("Random Secrect Salt - typically user score, name, etc.");
// create 6 digit hash
var key:String = Crypto.hash(name).slice(0, 6).toUpperCase();
var request:URLRequest = new URLRequest ( 'https://sharedobject.com/transfer/save/name/'+name+'/key/'+key );
var loader: URLLoader = new URLLoader();
request.contentType = 'application/octet-stream';
request.method = URLRequestMethod.POST;
request.data = ba;
loader.addEventListener(IOErrorEvent.IO_ERROR, function (evt:Event) {
trace("error - network");
onSaveRestoreEvent(1);
});
loader.addEventListener(Event.COMPLETE, function (evt:Event) {
addChild(new BaseDialog("Save Sent To Server", "Your data has been sent to the server. To get this data back from the server " +
"you will need your secret key. Please write this six digit key down:\n"+name));
});
loader.load( request );
}
/**
* create a GET SO dialog
*/
public function receive():void{
var text:Sprite = new Sprite();
var textInput:TextInput = new TextInput();
textInput.width = Constants.SCREEN_WIDTH-100;
textInput.y = -50;
text.addChild(textInput);
var dialog:BaseDialog = new BaseDialog("Enter Secret Save Key", "Please enter your six digit secret save key in the field below, then press \"Get\".\n\n",
"Get", function():void{
text.removeChildren();
var url:String = "https://sharedobject.com/transfer/get/name/"+textInput.text; //servlet url
var request:URLRequest = new URLRequest(url);
//get rid of the cache issue:
var urlVariables:URLVariables = new URLVariables();
urlVariables.nocache = new Date().getTime();
request.data = urlVariables;
request.method = URLRequestMethod.GET;
var loader:URLLoader = new URLLoader();
loader.dataFormat = URLLoaderDataFormat.BINARY;
loader.addEventListener(Event.COMPLETE, function (evt:Event) {
var loader:URLLoader = URLLoader(evt.target);
var bytes:ByteArray = loader.data as ByteArray;
bytes.position = 0;
if(bytes.length <= 10 || !(bytes.readObject() is User)){
onSaveRestoreEvent(2);
}else{
try{
bytes.position = 0;
Main.sv.user = (bytes.readObject() as User);
Main.sv.save();
onSaveRestoreEvent(0);
}
catch( e : EOFError ){
onSaveRestoreEvent(3);
}
}
});
loader.addEventListener(IOErrorEvent.IO_ERROR, function (evt:Event) {
trace("error - network");
onSaveRestoreEvent(1);
});
loader.load(request);
},
"Close", function():void{text.removeChildren();}, null, null, text);
dispatchEvent(new CreateBaseDialogEvent(dialog));
}
/**
* called after the restore save system is done
* @param prompt int [0 = complete][1 = error network][2 = error key][3 = error EOF]
*/
private function onSaveRestoreEvent(prompt:int):void{
var dialog:BaseDialog;
if(prompt == 0){
dialog = new BaseDialog("Restore Complete!", "All save data has been restored.");
}else if(prompt == 1){
dialog = new BaseDialog("Network Error!", "Please seek an internet connection and try again.");
}else if(prompt == 2){
dialog = new BaseDialog("Invalid Secret Key!", "The key you've entered seems to be invalid, or the save data has expired on the server. " +
"Data only lasts on the server for 24 hours.");
}else{
dialog = new BaseDialog("Error!", "There was an issue getting the file from the server. Please try the transfer again.");
}
dispatchEvent(new CreateBaseDialogEvent(dialog));
}