I attempted to implement my own simple event aggregator recently. I got a lot of inspiration from the event aggregator article on MSDN. There is one thing that I notice about the event aggregator on MSDN is the events are actually classes on their own. This isn't really a bad thing at all. However, I just find it awkward to always create a new empty class for every single little event.
The reason I find it awkward is because of the need to create a class for every single granular event. A mouse click event, for instance, would have double_click, single_click, left_click, right_click, etc. And all of these are going to have a class of its own. It gets messy after a while.
So in my own implementation, I thought I could make it in such a way where the ClickEvent
is a class, but all the granular events related to the Click event would then be "types" of the ClickEvent
. In this case, the "types" are enum
. The usage would look something like this:
//Publisher
eventAggregator.GetEvent<ClickEvent>.Publish(ClickEventType.Double_Click, eventArgs);
//Subscriber
eventAggregator.GetEvent<ClickEvent>.Subscribe(ClickEventType.Double_Click, handlerMethod);
However, I'm not sure if this implementation defeats the whole purpose of having a strongly typed event? Now, it seems like the ClickEvent
is merely a container for the different event enum types.