7
votes

Hi I use AS3 quite a lot for work, but I come from a Java/C/C++ education and find the language quite restrictive.

There seems to be two fundamental camps in the AS3 world:

  • The non-technical creative camp who want to get things working without to much trouble and computer science forced on them
  • The Technical camp (possibly coming from a Java/C# etc education) who are interested in using Flex and are used to relatively complex features in a language (generics, method/operator overloading).

AS3 seems to frustrate both camps:

The primarily creative camp think AS3 is a lot more work than AS2 (and they are correct) and they don't see the point in moving, when the benefits are needed, but the complexity increase and learning curve is relatively quite steep.

The primarily technical camp find that AS3 is existing in some sort of limbo between Javascript and Java, and is only half implementing concepts.

I have my ideas of what I want technically, but I don't think that's the most important issue right now. As why would Adobe make AS3 more technical? It is not being adopted by a huge portion of it's original users.

So my question is how can Adobe, and the user community move AS3 forward, not only technically but as a complete tool, where all users will want to adopt it?

One of my ideas is that AS3 should look at how to become more script like again, but retain typing. Possibly through type inference like in Scala. And also to stop following Java's as if it's the pinnacle of language design, start thinking about the problems the typical users are trying to solve.

7
You know that AS3 is a (complete) implementation of an open spec, right? I don't get whether you mean to suggest that the spec should change, or that maybe Adobe should adopt a different spec? (Or that Adobe should just implement their own extensions to the spec... yechh!)fenomas
AS3 compltely conforms with the draft spec of ECMA4 not the actual spec, which was released after the AS3. I have no major problems with them stepping outside the ECMA spec it has ramifications but I don't object to considering them. And "open" is a much abused term. I wonder where is AS3 going and why can I not find that out or contribute without writing angry blog posts as is becoming common? Adobe have their own agenda. They are playing the "open" card. I would prefer open to mean real community involvement, rather then: you can view the source code.BefittingTheorem
To be fair ES4 never became a complete spec. Adobe was working with Mozilla (heck they contributed Tamarin which lead to TraceMonkey) on a new version of JavaScript but Mozilla backed out when the working group couldn't agree on the direction. As a result ES4 was shut down before completion and resources were diverted to ES3.1/ES5 (Project Harmony). They had a partially conforming reference implementation but I don't know what happened to it or if it will make its way into a Flash Player anytime soon.James Fassett
True it was not a straight forward by any means. It would be nice to hear from Adobe what their general plans are for the language. I think another dedicated language on the AVM possibly from the community would be great. I have yet to try Haxe, but it seems to to much of a jack of all trades to really replace AS3.BefittingTheorem
I always believed that AS is developed by designers and not by real programmers. The reason for this is structure. The framework is not consistently established, properties that do the same but does not have the same name, etc. It often seems that elements are not well developed, to be strict, working the same to drain the learning curve. The timeline idea is nice but not really suitable for building applications. Strange 'never seen' language constructions, A-synchronous programming makes it real pain to do simple things, you have always wait for events that fragment your code (goto spaghettiCodebeat

7 Answers

5
votes

i'm from the 2nd camp very much ... i did a lot of programming with pascal, later delphi and then java, but then i decided girls and guitars are much cooler ... when i stumbled upon FlashPlayer in 2006, i was fascinated by the possibilities offered and started coding again, with AS2 ... Flash 8 was more of an accident, when it came to coding, so i very quickly moved to MTASC and FlashDevelop and got to know the language very well ... from then on, i had the same struggles as anyone seriously using the FlashPlayer platform ... so here's my point of view:

AS2 vs. AS3

ok, the most important thing is: language != API ... the core AS3 language is most of what is at top level, as well as the following from flash.utils: getDefinitionByName and describeType, as well as Proxy, Dictionary and (arguably) ByteArray (anything else either interfaces with the FlashPlayer or can be built with the core language) ... in AS2 this was moreless all valid types for JSON-values (Boolean, Number, String, Array, Object) as well as Function, and ASSetPropFlags ... the link between the language AS3 and the flash player is small ... for example mod_actionscript is an attempt to use the Tamarin VM as an apache module, with a completely different API of course ...

comparing the core languages, there are differences ... in the end, i'd say AS2 was a much more powerful language than AS3 ... you could practically change the whole language at runtime, it was prototype oriented (which is a much more powerful feature than class based inheritance), allowed mixins, AOP, etc. ... AS2 had a very clear and radical language design ... very few people actually understand that ... AS2 suffered the same misunderstanging as JavaScript (which to me is the untyped and incompatibility-tortured brother of AS2) did ... most people liked it, because it is so permissive ... as PHP for example, which is (apart from its massive market penetration and easy installation) the main reason for its popularity ... but JS and AS are very high level, expressive and powerful languages, whereas PHP is more of a tool to dirtily hack together some stuff (this is not about PHP, i just needed another permissive language to compare too) ... the thing is, what most people use in AS2 (and JS) is the permissiveness ... i very rarely saw the use of prototype based, functional, aspect oriented or even proper object oriented programming in AS2 ... >here< i listed a set of really cool AS2 features, that are either badly or seldomly employed ...

AS3 is Adobe's move towards Java ... it is very strict, static, even at runtime, but performs really much better ... and it is very unforgiving, forcing you to get quite verbous ... describeType alows a really new level of introspection, Dictionary is a nice time saver, and Proxy is the supermutant version of AS2's Object::__resolve, making up a bit for all the flexibility that has been lost ...

speaking about the language, i think AS3 was actually a step backward ... in a time, when high level languages are gaining popularity exponentailly, and when Sun decided to create JavaFX Script, and many other dynamic languages get to run on the JVM and CLR, Adobe decided to create a new, more static version of AS2, and a VM that is good for executing it ... a bit paradox i think ...

when comparing APIs, there are up and down sides of both AS2 and AS3 FlashPlayer API ... the latter definitely is bigger ... when it comes to their intersection (display list, networking, XML handling), there are pros and cons for every solution ... many people are a bit upset, that all the good old callbacks are gone and replaced by the new event model ... seriously, if you use a proper IDE, there is no difference ... but the latter is much cleaner and much more powerful (anyone remember how one mouse-input callback completely shut down all children?) ... also, this is something, that does not really matter, because you can reimplement AS3 event model in AS2, and you can reimplement AS2 callback system in AS2, both in a couple of days ... in the end, i'd say AS3 has a fairly bigger and more powerful API and in case of need, you can wrap it up, to be less verbous ... so in the end, i'd really say the AS3 API is better ... there is really no point in oversimplifying it ...

the point why everyone is moaning is that it requires a drastical change ... until AS2 the language developed step by step, being almost 100% downward compatible to the previous version ... the consequence was, you needed to do a radical switch, instead of a slow transition ... to put it in clear words: going for AS3, meant throwing away anything, which repelled many people, especially designers, because porting code was feasible, but porting .flas really is close to impossible, at least oldschool ones, where code is distributed within countless movieclips ... but really it is not more difficult than AS2 ... it imposes a little more things, but it has quite more features, and adresses many problems, that really everyone has undergone when starting with previous actionscript versions ...

Nicolas Cannasse, the creator of Haxe, which was mentioned a few times, also posted some thoughts about this on his blog ... of course his presentation of Haxe as the alternative is a little biased ... but i think that is natural ... an important point of Haxe is actually to be an alternative to AS3, and Nicolas is both very eager and capable to provide one, although in the end he, as the main language designer, has his own ideas, where the language goes ... but let me talk about Haxe as an alternative (this may be partially redundand with Nicolas' post, but i'll just try to summarize my point of view)

Haxe as an alternative

I have yet to try Haxe, but it seems to to much of a jack of all trades to really replace AS3.

this is wrong ... Motion-Twin, where Nicolas works, works a lot with flash ... actually, Haxe generates much faster AVM2-bytecode, and unlike AS3, allows the use of alchemy opcodes, so in the end, Haxe allows you to write much more efficient solutions for AVM2 ... as a language, it is really much richer ... Nicolas' post points out, that unlike AS3, Haxe is an open-source language ... what this means in practice is, that it is up to you to join the community and make feature requests, or even to learn OCaml, and to contribute directly ... Philippe Elsass, one of the main authors of FlashDevelop also recently made a nice summary about Haxe... a little less positive, but giving a little overview ... it also links to a post of Nicolas presenting the strongest language features of MTypes, the internal working title for Haxe at MotionTwin, before it was released and open sourced ...

Haxe is much more expressive than AS3 is ... it has generics, typed first class functions, enums with parameters, to mention a few things not listed in the MTypes feature list ... the using keyword provides some overloading possibilities, but i don't really see why method overloading makes sense ... for future versions, multitypes are planned, which provide a similar functionality ... operator overloading has been discussed many times, and most probably will not be implemented, because it makes code exchange difficult ...

In the end, I believe, Haxe is a better language for AVM2 ... and it gets better and better ... more reasons to learn Haxe are provided by some community fellows in this stackoverflow question ...

The future of AS3

i think AS3 will not be driven forward too quickly ... Adobe has better things to do ... Adobe uses the FlashPlayer as a platform to deploy Flex apps ... these are written in MXML, which without a doubt as a very powerful declarative language, translated to AS3 ... this is why Adobe needs AS3 and AVM2 to be fast, but not really to be more expressive ... with thermo aka flash catalyst, designers will be excluded from actual coding process and everything will move to Flex, using all the Flex server solutions ...

i don't like Flex and sticking with AS3 is not an option for me ... Adobe is moving the flash platform towards the Java platform, and i don't appreciate it ... i always prefered flash to java because it is so lightweight, and ActionScript because it is so productive ... i was very exited about AS3's new features, but i finally decided to move on because it seems to me, that AS3 developement is starting to stagnate ...

in the end, it's up to you to choose your path ... right now it's MXML (and a bit of AS3) or Haxe ... or try writing some language that has an LLVM frontend and compile it to AVM2 using alchemy ... Objective-C might be a good idea ...

so whatever your choice ... good luck ...

p.s.: i think you shouldn't use the term "scripting" language, when you mean that it is high level, expressive and dynamic ... bash script is also a scripting language, but it really is nothing like Ruby, Scala or all the ECMA-dialects ...

2
votes

I tend to disagree since I quite like the language. One thing we need to realize is that some of the features that the technical crowd want are VM features and not language features (e.g. threading).

The language needs to be developer friendly and not artist friendly now. Flash has moved a long way from site-intros, vector cartoons, ad banners and simple games. Most often in my day-to-day work it is being used to build custom in-house applications. These have completely different constraints and necessitate the language features introduced in AS3 (e.g. namespaces, strong typing). I've worked on teams of 9+ developers. Javascript isn't meant to handle such large scale developments - which is why Google uses GWT to enable them to write Java code that compiles to Javascript.

There were certainly some features of ES4 that I was very excited about. For example generic functions (basically method overloading), parameterized types (basically generics), generators (using yield) and the let, type, like, unit and wrap keywords. I was and am disappointed it was killed in favour of the watered down ES3.1/ES5 spec (I believe this was more political than technical). I hope Adobe has the strength of vision needed to implement that spec as AS4.

2
votes

So a summary of all these answers would be:

There is little to no information about what Adobes plans are for moving AS3 forward. One would presume that they will follow the ECMA spec, but that in itself is in a bit of political turmoil at the moment, so I guess that Adobe are waiting to see how that all turns out.

As for the language becoming simpler, as in easier understand for part-time/utilitarian programmers. This seems unlikely as Flex is aiming to win over people from Java, and so, one would presume that AS will continue to aim to make Java programmers feel comfortable.

Separating designers from the code completely using Thermo/Flash Catalyst seems the most likely future for the Programmer/Designer relationship on Flash development teams.

The Haxe team are doing their bit to make working with the Flash Player a more expressive and less restrictive experience. But, as far as I know, they are not receiving support from Adobe. So it seems like Adobe are not interested in seeing more language choice for Flash Player developers.

Silverlight could give a significant scare to Adobe and force it to make AS a more expressive/professional language, if it manages to approach the market coverage of the Flash Player Plugin. As Silverlight apps can be developed in a powerful and professional IDE, Visual Studio (as opposed to the basic Flex Builder Plugin). And C# is the language of choice, which makes AS3 looks quite limited in a lot of areas.

All in all Adobe are tight lipped about the future of AS3 and the process for growing the language takes place behind closed doors. So in finishing, only Adobe can really answer the question, of where is AS3 going?

2
votes

Maybe you should take look at Haxe.

It targets the FlashPlayer (and some other platforms) and offers a more advanced language as AS3. And as it is open source there is definitly more development in the language and in the compiler.

1
votes

I think ActionScript is gonna evolve towards C#. I do so because I also believe that we gonna see alot more big websites made entirely in Flash/Silverlight. And once you you have a real team with graphic artist and coders working together, C# will save a lot of money. There are better tools and posibilities for developing and debugging more complex applications in C#.

You can see it with the new Flash Catalyst / Flash Builder Premium setup, where graphics and code finally is properly seperated while still allowing the artists to "do their thing".

I am sure Adobe is also gonna try to keep their userbase of designers with some script knowledge. But they can still write in AS2 if they wish. That is properly why they (as far as I know) are gonna keep the Flash Professional IDE around, and with slightly more advanced graphic tools than Catalyst.

So when AS4 is gonna come, I would exspect to see things like generics and method overloading. But it is properly never gonna be C#.

As you might guess I am in the technical camp ;) But working with this professionally, I just can not see a future where the same people design and code. So I do not think Adobe should take the "creative" camps opinion on ActionScript into account. You would not ask a coder how colour selection should work either ;)

0
votes

Not sure about influencing Adobe (though you could try Dear Adobe!) but there are good frameworks being developed by the user community like PureMVC. It goes some way toward making AS3 both more technical, so to speak, and also separating out the visuals from the logic so the designers can enjoy a more "creative" experience.

0
votes

I come from the second camp, but I'm not frustrated -- in fact I'm pretty happy with the language as it is today. If anything frustrates me, it's the limitations imposed by the Flash and AIR runtimes, and the size of the Flex and AIR APIs, but so much the ActionScript language per se.

Sure, I get miffed from time to time about the "missing" stuff -- user-exposed threading support would be really nice, as would method overloading, abstract classes, real enums, etc. -- but on the whole I find ActionScript easily the most flexible language, as a language, that I've ever worked with. I do love my C# and Java, but both feel much more rigid by comparison.