I have a human model in an .OBJ file I want to display as a mesh with triangles. No textures. I want also to be able to move, scale, and rotate in 3D.
The first and working option is to project the vertices to 2D using the maths manually and then draw them with Quartz 2D. This works, for I know the underlying math concepts for perspective projection.
However I would like to use OpenGL ES for that method, but I am not sure how to draw the triangles.
For example, the code in - (void)drawRect:(CGRect)rect is:
glClearColor(1,0,0,0);
glClear(GL_COLOR_BUFFER_BIT);
GLKBaseEffect *effect = [[GLKBaseEffect alloc] init];
[effect prepareToDraw];
glEnable(GL_DEPTH_TEST);
glEnable(GL_CULL_FACE);
Now what? I have an array of vertex positions (3 floats per vertex) and an array of triangle indices, so I tried this:
glEnableClientState(GL_VERTEX_ARRAY);
glVertexPointer(3, GL_FLOAT, numVertices,pVertices);
glDrawElements(GL_TRIANGLES, numTriangles, GL_UNSIGNED_INT,pTriangles);
but this doesn't show anything. I saw from a sample the usage of glEnableVertexAttribArray(GLKVertexAttribPosition) and glDrawArrays but I 'm not sure how to use them.
I also understand that rendering a wireframe is not possible with ES? So I have to apply color attributes to the vertices. That's ok, but before that the triangles have to be displayed first.