I recently coded up an extension to quodlibet capturing multimedia keys (since absorbed into quodlibet itself); for your setup the same process applies.
I used the Quartz CGEventTapCreate
hook and event loop, and the Cocoa AppKit framework to decipher key codes to achieve this.
The following code registers a python callback which is passed global key presses, and starts the event loop:
import Quartz
from AppKit import NSKeyUp, NSSystemDefined, NSEvent
# Set up a tap, with type of tap, location, options and event mask
tap = Quartz.CGEventTapCreate(
Quartz.kCGSessionEventTap, # Session level is enough for our needs
Quartz.kCGHeadInsertEventTap, # Insert wherever, we do not filter
Quartz.kCGEventTapOptionListenOnly, # Listening is enough
Quartz.CGEventMaskBit(NSSystemDefined), # NSSystemDefined for media keys
keyboardTapCallback,
None
)
runLoopSource = Quartz.CFMachPortCreateRunLoopSource(None, tap, 0)
Quartz.CFRunLoopAddSource(
Quartz.CFRunLoopGetCurrent(),
runLoopSource,
Quartz.kCFRunLoopDefaultMode
)
# Enable the tap
Quartz.CGEventTapEnable(tap, True)
# and run! This won't return until we exit or are terminated.
Quartz.CFRunLoopRun()
I defined a tap for system defined keys only (media keys); you'll have to specify a different event mask (CGEventMaskBit
with one or more Event Types); e.g. Quartz.CGEventMaskBit(Quartz.kCGEventKeyUp)
for key up events.
The callback should have the following signature (it implements the CGEventTapCallBack
method from the Quartz API:
def keyboardTapCallback(proxy, type_, event, refcon):
# Convert the Quartz CGEvent into something more useful
keyEvent = NSEvent.eventWithCGEvent_(event)
I converted the Quartz event into a NSEvent
, because all the information I could find on Mac multimedia keys was referring to that class.
In principle you can achieve the same thing with the AppKit APIs too, but then your Python application is treated as a Mac Application (visible in the Dock with an icon and everything), while I wanted this to be kept in the background altogether.