What is the most efficient way given to raise an integer to the power of another integer in C?
// 2^3
pow(2,3) == 8
// 5^5
pow(5,5) == 3125
Note that exponentiation by squaring is not the most optimal method. It is probably the best you can do as a general method that works for all exponent values, but for a specific exponent value there might be a better sequence that needs fewer multiplications.
For instance, if you want to compute x^15, the method of exponentiation by squaring will give you:
x^15 = (x^7)*(x^7)*x
x^7 = (x^3)*(x^3)*x
x^3 = x*x*x
This is a total of 6 multiplications.
It turns out this can be done using "just" 5 multiplications via addition-chain exponentiation.
n*n = n^2
n^2*n = n^3
n^3*n^3 = n^6
n^6*n^6 = n^12
n^12*n^3 = n^15
There are no efficient algorithms to find this optimal sequence of multiplications. From Wikipedia:
The problem of finding the shortest addition chain cannot be solved by dynamic programming, because it does not satisfy the assumption of optimal substructure. That is, it is not sufficient to decompose the power into smaller powers, each of which is computed minimally, since the addition chains for the smaller powers may be related (to share computations). For example, in the shortest addition chain for a¹⁵ above, the subproblem for a⁶ must be computed as (a³)² since a³ is re-used (as opposed to, say, a⁶ = a²(a²)², which also requires three multiplies).
power()
function to work for Integers Only
int power(int base, unsigned int exp){
if (exp == 0)
return 1;
int temp = power(base, exp/2);
if (exp%2 == 0)
return temp*temp;
else
return base*temp*temp;
}
Complexity = O(log(exp))
power()
function to work for negative exp and float base.
float power(float base, int exp) {
if( exp == 0)
return 1;
float temp = power(base, exp/2);
if (exp%2 == 0)
return temp*temp;
else {
if(exp > 0)
return base*temp*temp;
else
return (temp*temp)/base; //negative exponent computation
}
}
Complexity = O(log(exp))
An extremely specialized case is, when you need say 2^(-x to the y), where x, is of course is negative and y is too large to do shifting on an int. You can still do 2^x in constant time by screwing with a float.
struct IeeeFloat
{
unsigned int base : 23;
unsigned int exponent : 8;
unsigned int signBit : 1;
};
union IeeeFloatUnion
{
IeeeFloat brokenOut;
float f;
};
inline float twoToThe(char exponent)
{
// notice how the range checking is already done on the exponent var
static IeeeFloatUnion u;
u.f = 2.0;
// Change the exponent part of the float
u.brokenOut.exponent += (exponent - 1);
return (u.f);
}
You can get more powers of 2 by using a double as the base type. (Thanks a lot to commenters for helping to square this post away).
There's also the possibility that learning more about IEEE floats, other special cases of exponentiation might present themselves.
Just as a follow up to comments on the efficiency of exponentiation by squaring.
The advantage of that approach is that it runs in log(n) time. For example, if you were going to calculate something huge, such as x^1048575 (2^20 - 1), you only have to go thru the loop 20 times, not 1 million+ using the naive approach.
Also, in terms of code complexity, it is simpler than trying to find the most optimal sequence of multiplications, a la Pramod's suggestion.
Edit:
I guess I should clarify before someone tags me for the potential for overflow. This approach assumes that you have some sort of hugeint library.
Late to the party:
Below is a solution that also deals with y < 0
as best as it can.
intmax_t
for maximum range. There is no provision for answers that do not fit in intmax_t
. powjii(0, 0) --> 1
which is a common result for this case.pow(0,negative)
, another undefined result, returns INTMAX_MAX
intmax_t powjii(int x, int y) {
if (y < 0) {
switch (x) {
case 0:
return INTMAX_MAX;
case 1:
return 1;
case -1:
return y % 2 ? -1 : 1;
}
return 0;
}
intmax_t z = 1;
intmax_t base = x;
for (;;) {
if (y % 2) {
z *= base;
}
y /= 2;
if (y == 0) {
break;
}
base *= base;
}
return z;
}
This code uses a forever loop for(;;)
to avoid the final base *= base
common in other looped solutions. That multiplication is 1) not needed and 2) could be int*int
overflow which is UB.
more generic solution considering negative exponenet
private static int pow(int base, int exponent) {
int result = 1;
if (exponent == 0)
return result; // base case;
if (exponent < 0)
return 1 / pow(base, -exponent);
int temp = pow(base, exponent / 2);
if (exponent % 2 == 0)
return temp * temp;
else
return (base * temp * temp);
}
The O(log N) solution in Swift...
// Time complexity is O(log N)
func power(_ base: Int, _ exp: Int) -> Int {
// 1. If the exponent is 1 then return the number (e.g a^1 == a)
//Time complexity O(1)
if exp == 1 {
return base
}
// 2. Calculate the value of the number raised to half of the exponent. This will be used to calculate the final answer by squaring the result (e.g a^2n == (a^n)^2 == a^n * a^n). The idea is that we can do half the amount of work by obtaining a^n and multiplying the result by itself to get a^2n
//Time complexity O(log N)
let tempVal = power(base, exp/2)
// 3. If the exponent was odd then decompose the result in such a way that it allows you to divide the exponent in two (e.g. a^(2n+1) == a^1 * a^2n == a^1 * a^n * a^n). If the eponent is even then the result must be the base raised to half the exponent squared (e.g. a^2n == a^n * a^n = (a^n)^2).
//Time complexity O(1)
return (exp % 2 == 1 ? base : 1) * tempVal * tempVal
}
One more implementation (in Java). May not be most efficient solution but # of iterations is same as that of Exponential solution.
public static long pow(long base, long exp){
if(exp ==0){
return 1;
}
if(exp ==1){
return base;
}
if(exp % 2 == 0){
long half = pow(base, exp/2);
return half * half;
}else{
long half = pow(base, (exp -1)/2);
return base * half * half;
}
}
In addition to the answer by Elias, which causes Undefined Behaviour when implemented with signed integers, and incorrect values for high input when implemented with unsigned integers,
here is a modified version of the Exponentiation by Squaring that also works with signed integer types, and doesn't give incorrect values:
#include <stdint.h>
#define SQRT_INT64_MAX (INT64_C(0xB504F333))
int64_t alx_pow_s64 (int64_t base, uint8_t exp)
{
int_fast64_t base_;
int_fast64_t result;
base_ = base;
if (base_ == 1)
return 1;
if (!exp)
return 1;
if (!base_)
return 0;
result = 1;
if (exp & 1)
result *= base_;
exp >>= 1;
while (exp) {
if (base_ > SQRT_INT64_MAX)
return 0;
base_ *= base_;
if (exp & 1)
result *= base_;
exp >>= 1;
}
return result;
}
Considerations for this function:
(1 ** N) == 1
(N ** 0) == 1
(0 ** 0) == 1
(0 ** N) == 0
If any overflow or wrapping is going to take place, return 0;
I used int64_t
, but any width (signed or unsigned) can be used with little modification. However, if you need to use a non-fixed-width integer type, you will need to change SQRT_INT64_MAX
by (int)sqrt(INT_MAX)
(in the case of using int
) or something similar, which should be optimized, but it is uglier, and not a C constant expression. Also casting the result of sqrt()
to an int
is not very good because of floating point precission in case of a perfect square, but as I don't know of any implementation where INT_MAX
-or the maximum of any type- is a perfect square, you can live with that.
I have implemented algorithm that memorizes all computed powers and then uses them when need. So for example x^13 is equal to (x^2)^2^2 * x^2^2 * x where x^2^2 it taken from the table instead of computing it once again. This is basically implementation of @Pramod answer (but in C#). The number of multiplication needed is Ceil(Log n)
public static int Power(int base, int exp)
{
int tab[] = new int[exp + 1];
tab[0] = 1;
tab[1] = base;
return Power(base, exp, tab);
}
public static int Power(int base, int exp, int tab[])
{
if(exp == 0) return 1;
if(exp == 1) return base;
int i = 1;
while(i < exp/2)
{
if(tab[2 * i] <= 0)
tab[2 * i] = tab[i] * tab[i];
i = i << 1;
}
if(exp <= i)
return tab[i];
else return tab[i] * Power(base, exp - i, tab);
}
In case you know the exponent (and it is an integer) at compile-time, you can use templates to unroll the loop. This can be made more efficient, but I wanted to demonstrate the basic principle here:
#include <iostream>
template<unsigned long N>
unsigned long inline exp_unroll(unsigned base) {
return base * exp_unroll<N-1>(base);
}
We terminate the recursion using a template specialization:
template<>
unsigned long inline exp_unroll<1>(unsigned base) {
return base;
}
The exponent needs to be known at runtime,
int main(int argc, char * argv[]) {
std::cout << argv[1] <<"**5= " << exp_unroll<5>(atoi(argv[1])) << ;std::endl;
}
int
s (and not some huge-int class), a lot of calls to ipow will overflow. It makes me wonder if there's a clever way to pre-calculate a table and reduce all the non-overflowing combinations to a simple table lookup. This would take more memory than most of the general answers, but perhaps be more efficient in terms of speed. – Adrian McCarthypow()
not a safe function – EsmaeelE